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I've pulled a couple of all-nighters and worked non-stop but it seems to have been worth it since the game is shaping up to be something fun. The enemy AI is probably the most in-depth I have ever programmed, and yet misses so much more I wish I could have added

This game jam was really fun, but it also made me confront the fact that I too am an addict. I'm addicted to developing games. I might have to take a hiatus from gamedev, specially considering the latest Unity news.

As for the design of this game
It was really cool writing out the storyline and making the videos portraying the dark side of things, This was definitely one of my better projects. Level design is always daunting when the paper is blank but I got to drawing and I feel like I came up with something rather unique and interesting.
There was a major time shortage because of which I had to abandon the traditional door scripting, since it would have required more than just a door script.
It's always fun designing the final promotional materials though

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